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Summary: When editing the subregion of a StyleBoxTexture, it shows me the entire spritesheet of the Atlas texture, instead of the selected portion of the atlas, making it difficult (and non-intuitive) to correctly select the subregion I need.
What I expect: I understand that the sub-region may be used to emulate the behavior of a nine-patch. So I would expect to see there the subregion that i selected previously from the Atlas as the texture to be shown.
I have only tested this in a Panel Container
Steps to reproduce
I found this problem when doing these steps:
Add a PanelContainer node
In the inspector select Theme Overrrides -> Style -> new StyleBoxTexture
In the texture of the StyleBoxTexture select new AtlasTexture
Dropped the spritesheet in the Atlas of the AtlasTexture
In Region of the AtlasTexture, selected Edit Region and drew the rectangle on the texture i want:
Back in the StyleBoxTexture options, in Sub-Region, clicked on Edit Region to select the nine-patch region i need
Here is where the region editor shows me the entire spritesheet and not the sub-texture i selected from the atlas. The image below shows the axis correctly positioned for the nine-patch to work, but it is not intuitive because it has to be positioned without seeing the correct texture, making it difficult to finetune for some textures.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 615 (AML-KBL) () - Intel(R) Core(TM) i3-10100Y CPU @ 1.30GHz (4 Threads)
Issue description
Summary: When editing the subregion of a StyleBoxTexture, it shows me the entire spritesheet of the Atlas texture, instead of the selected portion of the atlas, making it difficult (and non-intuitive) to correctly select the subregion I need.
What I expect: I understand that the sub-region may be used to emulate the behavior of a nine-patch. So I would expect to see there the subregion that i selected previously from the Atlas as the texture to be shown.
I have only tested this in a Panel Container
Steps to reproduce
I found this problem when doing these steps:
Add a PanelContainer node
In the inspector select Theme Overrrides -> Style -> new StyleBoxTexture
In the texture of the StyleBoxTexture select new AtlasTexture
Dropped the spritesheet in the Atlas of the AtlasTexture
In Region of the AtlasTexture, selected Edit Region and drew the rectangle on the texture i want:
Back in the StyleBoxTexture options, in Sub-Region, clicked on Edit Region to select the nine-patch region i need
Here is where the region editor shows me the entire spritesheet and not the sub-texture i selected from the atlas. The image below shows the axis correctly positioned for the nine-patch to work, but it is not intuitive because it has to be positioned without seeing the correct texture, making it difficult to finetune for some textures.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: