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Region Editor not showing the correct image when using Atlas texture in StyleBoxTexture #80403

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Iakl opened this issue Aug 8, 2023 · 0 comments · Fixed by #80435
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@Iakl
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Iakl commented Aug 8, 2023

Godot version

v4.1.1.stable.official [bd6af8e]

System information

Godot v4.1.1.stable - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 615 (AML-KBL) () - Intel(R) Core(TM) i3-10100Y CPU @ 1.30GHz (4 Threads)

Issue description

Summary: When editing the subregion of a StyleBoxTexture, it shows me the entire spritesheet of the Atlas texture, instead of the selected portion of the atlas, making it difficult (and non-intuitive) to correctly select the subregion I need.

What I expect: I understand that the sub-region may be used to emulate the behavior of a nine-patch. So I would expect to see there the subregion that i selected previously from the Atlas as the texture to be shown.

I have only tested this in a Panel Container

Steps to reproduce

I found this problem when doing these steps:

  • Add a PanelContainer node

  • In the inspector select Theme Overrrides -> Style -> new StyleBoxTexture

  • In the texture of the StyleBoxTexture select new AtlasTexture

  • Dropped the spritesheet in the Atlas of the AtlasTexture

  • In Region of the AtlasTexture, selected Edit Region and drew the rectangle on the texture i want:
    image

  • Back in the StyleBoxTexture options, in Sub-Region, clicked on Edit Region to select the nine-patch region i need

  • Here is where the region editor shows me the entire spritesheet and not the sub-texture i selected from the atlas. The image below shows the axis correctly positioned for the nine-patch to work, but it is not intuitive because it has to be positioned without seeing the correct texture, making it difficult to finetune for some textures.

image

Minimal reproduction project

N/A

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3 participants