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_validate_property() for GDExtension is not implemented #81119

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KoBeWi opened this issue Aug 29, 2023 · 0 comments · Fixed by #81261
Closed

_validate_property() for GDExtension is not implemented #81119

KoBeWi opened this issue Aug 29, 2023 · 0 comments · Fixed by #81261

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@KoBeWi
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KoBeWi commented Aug 29, 2023

Godot version

4.2 247c354

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

Issue description

#75778 exposed _validate_property() to scripting. It's implemented in GDScript and C#, but not GDExtension (depends on #78634).

virtual void validate_property(PropertyInfo &p_property) const override {
// TODO
}

Relevant discussion: #75778 (comment)

Steps to reproduce

  1. Add GDExtension script
  2. Use _validate_property()

Minimal reproduction project

N/A

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