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Related to #77297
Before it the _line_gui_input only accepts Enter and Escape, but now it utilizes key mapping ui_accept which contains Space key as well.
This is a LineEdit class for user to type in some string, maybe we do not need to use ui_accept here ? @puchik Any thoughts?
Kind of a weird one because it's obviously not great behaviour but it's still not optimal to hardcode the enter key and/or break consistency.
Maybe the best solution is to leave the ui_accept as its mapping but exclude the space key (i.e., "if ui_accept and not Space").
The only downside to that is it'll break if ui_accept is onlySpace, but that's kind of an unusual decision 😛 I think "hijacking" the space bar input in this use case makes sense
akien-mga
changed the title
pressing space when entering the name of an editor layout confirm the save dialog
Pressing space when entering the name of an editor layout confirm the save dialog
Sep 2, 2023
Godot version
4.1.1
System information
linux
Issue description
simplescreenrecorder-2023-08-30_15.01.51.webm
I guess this wasn't the case before since I could save a layout named "2 monitors".
Steps to reproduce
press space
Minimal reproduction project
none
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