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Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 Threads)
Issue description
I have a scene in my game where I need some special spacing on a font. The font happens to be a bitmap font (it has to be in my case, to avoid rendering issues), which on its own renders fine:
However (and I believe this is new since 4.2.dev4, as I didn't see it happen in 4.2.dev3), setting any of the Extra Spacing settings causes the font to error and produce missing symbols:
Steps to reproduce
Run the minimal reproduction project, and try setting/unsetting the Extra Spacing options (the font only renders when they are all set to 0)
Godot version
4.2.dev4
System information
Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 Threads)
Issue description
I have a scene in my game where I need some special spacing on a font. The font happens to be a bitmap font (it has to be in my case, to avoid rendering issues), which on its own renders fine:
However (and I believe this is new since 4.2.dev4, as I didn't see it happen in 4.2.dev3), setting any of the Extra Spacing settings causes the font to error and produce missing symbols:
Steps to reproduce
Run the minimal reproduction project, and try setting/unsetting the Extra Spacing options (the font only renders when they are all set to 0)
Minimal reproduction project
FontVariationBug.zip
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