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Wayland window dialogues expiring instantly #82205
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If you mean - window just "hide" and you can not alt-tab on it but you see it on Gnome overview - same happening to me on Wayland with Godot 4 - very randomly and very annoying.
from my experience with this Editor behavior - it happening only when you select "text field" on creating new window or even opening GDScript/Shader editor there is way to restore window, without closing editor - you need to "switch focus" from text-field element to any else, and you have 1 frame to do it - on alt-tab to this "hidden-bugged window" it show itself for 1 frame - and if you click on some other UI element for this 1 frame - bug gone and you can again use this window. My current solution - P.S. im not debugging this bug and not bugreporting for reason - this bug is way too random/inconsistent and idk if it Godot or Wayland bug or x11-wayland layer because Godot use x11... too much to debug |
Yes that's it, it didn't happen all too often but happens a lot more, but that was also before updating to 4.1. Side note, wayland is just the protocol so you can't have a wayland bug persay, in my case it would be a mutter bug, but whatever window manager you use. If you use a different window manager then it's either xwayland or godot itself. |
Waiting until the #57025 got merged has a meaning for this issue, I guess. |
I'm pretty sure that this is an XWayland issue, since we only have an X11 backend for now. |
Thanks for the report! Consolidating in #77333, which is fixed in 4.2.dev5. |
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - Ubuntu 23.04 23.04 - Vulkan (Forward+) - integrated Intel(R) Graphics (RKL GT1) () - 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz (12 Threads)
Issue description
https://cdn.discordapp.com/attachments/1155205406440833084/1155205585755713709/Screencast_from_2023-09-23_19-12-50.webm
Mini dialogues like add node sometimes disappear and either have to be re-opened or refuse to float to the top. The following logs support this:
Steps to reproduce
Minimal reproduction project
This is project-agnostic, happens on any project (including godot examples). I understand how little this issue provides in repro steps but it's worth a try.
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