You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Godot v4.1.1.stable.mono - macOS 13.5.2 - Vulkan (Forward+) - integrated Apple M2 Pro - Apple M2 Pro (12 Threads)
Issue description
Shaders that have UV scrolling by time are always refreshing in 3D editor scene, but not in 2D editor scene.
Side note: I can also reproduce the bug on my Windows 10 I7-7700k 970 GTX 16Go RAM.
Steps to reproduce
You can create a simple visual shader with those nodes :
What it happens in 2D view, the material doesn't scroll, even if I move in the scene :
What it happens in 3D view, the material is always scrolling :
Actually, I don't know which behaviour is really intended. Due to performance lacks, I think the shader shouldn't update in the 3D view, or at least allow the view to refresh or not (like a "Always refresh" toggle option from the scene context top-left menu).
I think the shader shouldn't update in the 3D view, or at least allow the view to refresh or not (like a "Always refresh" toggle option from the scene context top-left menu).
Godot version
v4.1.1.stable.mono.official [bd6af8e]
System information
Godot v4.1.1.stable.mono - macOS 13.5.2 - Vulkan (Forward+) - integrated Apple M2 Pro - Apple M2 Pro (12 Threads)
Issue description
Shaders that have UV scrolling by time are always refreshing in 3D editor scene, but not in 2D editor scene.
Side note: I can also reproduce the bug on my Windows 10 I7-7700k 970 GTX 16Go RAM.
Steps to reproduce
You can create a simple visual shader with those nodes :
What it happens in 2D view, the material doesn't scroll, even if I move in the scene :
What it happens in 3D view, the material is always scrolling :
Actually, I don't know which behaviour is really intended. Due to performance lacks, I think the shader shouldn't update in the 3D view, or at least allow the view to refresh or not (like a "Always refresh" toggle option from the scene context top-left menu).
Minimal reproduction project
Project to reproduce the bug : GodotScrollShaderBug.zip
The text was updated successfully, but these errors were encountered: