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Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 31.0.15.3130) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads)
Issue description
The error is basically known: A random value is generated within an IF-THEN-block. As soon as the condition for IF changes, all subsequent random values change once.
This concerns the following location (turbulence):
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 31.0.15.3130) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads)
Issue description
The error is basically known: A random value is generated within an IF-THEN-block. As soon as the condition for IF changes, all subsequent random values change once.
This concerns the following location (turbulence):
I think the right thing to do would be to pull the random value before IF:
Steps to reproduce
I found the error directly in the source code.
Minimal reproduction project
N/A
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