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When I opened the Region Editor of a Sprite2D node, the whole spritesheet of my game was rendered instead of the right Atlas Texture that was attached to the Sprite2D.
It should be displaying this:
But I got this instead:
I thought that I was selecting the whole spritesheet and rendering it, but in the game, it looks correct
Steps to reproduce
Add a new spritesheet or any image to test.
Create a new Atlas Texture from it.
Create a Sprite2D node and attach the Atlas Texture as the Texture of the node.
Enable Region in the Sprite2D node.
Open the Region Editor of the Sprite2D node.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
v4.1.2.stable.mono.official [399c9dc]
System information
Godot v4.1.2.stable.mono - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1650 (nvidia) - AMD FX-8800P Radeon R7, 12 Compute Cores 4C+8G (4 Threads)
Issue description
When I opened the Region Editor of a Sprite2D node, the whole spritesheet of my game was rendered instead of the right Atlas Texture that was attached to the Sprite2D.
It should be displaying this:
But I got this instead:
I thought that I was selecting the whole spritesheet and rendering it, but in the game, it looks correct
Steps to reproduce
Region
in the Sprite2D node.Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: