Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Resizing Editor Docks is not consistent. #83348

Open
kitbdev opened this issue Oct 14, 2023 · 0 comments · May be fixed by #83359 or #90439
Open

Resizing Editor Docks is not consistent. #83348

kitbdev opened this issue Oct 14, 2023 · 0 comments · May be fixed by #83359 or #90439

Comments

@kitbdev
Copy link
Contributor

kitbdev commented Oct 14, 2023

Godot version

4.0, 4.1, 4.2.beta, all versions

System information

Godot v4.2.beta (a574c02) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.3598) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)

Issue description

Adjusting the split between docks works differently depending on the one dragged. It is not symmetric, all docks to the right are scaled, the left ones aren't affected.
This also applies anytime there is a hierarchy of SplitContainers intended to work together.
Example:

godot_dock_resizing_issue1

The current behavior is not intuitive to the user and should be fixed.

related godotengine/godot-proposals#7233 (comment)
related godotengine/godot-proposals#4033

Also, I'm already working on a PR for this.

Steps to reproduce

Adjust docks in the editor.
Or create multiple nested SplitContainers and see how resizing and dragging works between them.

Minimal reproduction project

n/a

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
2 participants