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Adjusting the split between docks works differently depending on the one dragged. It is not symmetric, all docks to the right are scaled, the left ones aren't affected.
This also applies anytime there is a hierarchy of SplitContainers intended to work together.
Example:
The current behavior is not intuitive to the user and should be fixed.
Godot version
4.0, 4.1, 4.2.beta, all versions
System information
Godot v4.2.beta (a574c02) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.3598) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
Issue description
Adjusting the split between docks works differently depending on the one dragged. It is not symmetric, all docks to the right are scaled, the left ones aren't affected.
This also applies anytime there is a hierarchy of
SplitContainer
s intended to work together.Example:
The current behavior is not intuitive to the user and should be fixed.
related godotengine/godot-proposals#7233 (comment)
related godotengine/godot-proposals#4033
Also, I'm already working on a PR for this.
Steps to reproduce
Adjust docks in the editor.
Or create multiple nested
SplitContainers
and see how resizing and dragging works between them.Minimal reproduction project
n/a
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