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Ctrl-drag on Mac doesn't add @onready variable anymore #85276

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alex-dearden opened this issue Nov 23, 2023 · 2 comments
Closed

Ctrl-drag on Mac doesn't add @onready variable anymore #85276

alex-dearden opened this issue Nov 23, 2023 · 2 comments

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@alex-dearden
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Godot version

4.2 RC1

System information

Mac OS

Issue description

Ctrl-drag a node from the scene hierarchy to the GDScript editor no longer creates @noready var as it used to in 4.1

Steps to reproduce

  1. Create a node
  2. drag it into the GDScript editor
  3. hold Ctrl after you start dragging but before releasing
  4. only the node's name will show in the inspector, along with the $ for reference

Minimal reproduction project

N/A

@YuriSizov
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YuriSizov commented Nov 23, 2023

This is expected, see #71905.

In short, on macOS it's more common to use Cmd for the same purpose where other platforms use Ctrl. So shortcuts were changed in #71905 across the editor, and you need to press Cmd starting with Godot 4.2.

@YuriSizov YuriSizov closed this as not planned Won't fix, can't repro, duplicate, stale Nov 23, 2023
@StupidRepo
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Is there an option to swap Command and Ctrl? If not, there should be :)

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