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In short, on macOS it's more common to use Cmd for the same purpose where other platforms use Ctrl. So shortcuts were changed in #71905 across the editor, and you need to press Cmd starting with Godot 4.2.
Godot version
4.2 RC1
System information
Mac OS
Issue description
Ctrl-drag a node from the scene hierarchy to the GDScript editor no longer creates
@noready var
as it used to in 4.1Steps to reproduce
$
for referenceMinimal reproduction project
N/A
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