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Connecting an existing function to a button in C# doesn't work as expected #85673

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k0T0z opened this issue Dec 2, 2023 · 2 comments
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@k0T0z
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k0T0z commented Dec 2, 2023

Godot version

v4.1.3.stable.mono.official [f06b6836a]

System information

Godot v4.1.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+)

Issue description

When trying to connect a button to an existing function in C#, it creates a new function outside of my class instead of connecting to my existing function. Also, the function it creates is wrong because it has the private keyword which should be inside the class.

The expected behavior is to connect to the function because it's there without any creation, I picked it up. It should also be created inside the class if it's not there.

Steps to reproduce

start.tscn.-.Gobblet.-.Godot.Engine.2023-12-02.19-23-17.mp4

Minimal reproduction project

N/A

@k0T0z
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k0T0z commented Dec 2, 2023

Ooops, Ig the second window didn't show up, here is the second window:

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@raulsntos
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raulsntos commented Dec 2, 2023

@raulsntos raulsntos marked this as a duplicate of #77250 Dec 2, 2023
@raulsntos raulsntos closed this as not planned Won't fix, can't repro, duplicate, stale Dec 2, 2023
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