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The issue occurs in the latest master (13a0d6e), it occurs with #83452's merge commit (3a8524d), and all commits I tested between those. The issue does not occur with commits before #83452's merge commit, including 4.2-stable.
System information
macOS 14.2.1, Apple M1 Pro
Issue description
Saving VRAM Compressed images is broken in 4.3-dev as of #83452. I noticed this bug when I tried to export a GLTF scene from Godot and the image data was extremely distorted.
Steps to reproduce
Run the minimal reproduction project, which has icon.svg imported as VRAM Compressed, and has this code:
I did a quick test since I saw some possibly related code while fixing the render graph in one of the rebase, but it's still corrupted as well on my branch.
It's probably worth mentioning the thumbnail if icon.svg also seems to have the same corruption.
Tested versions
The issue occurs in the latest master (13a0d6e), it occurs with #83452's merge commit (3a8524d), and all commits I tested between those. The issue does not occur with commits before #83452's merge commit, including 4.2-stable.
System information
macOS 14.2.1, Apple M1 Pro
Issue description
Saving VRAM Compressed images is broken in 4.3-dev as of #83452. I noticed this bug when I tried to export a GLTF scene from Godot and the image data was extremely distorted.
Steps to reproduce
Minimal reproduction project (MRP)
imgsave.zip
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