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Godot v4.3.dev1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.4629) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
Before 4.3.dev1, the TileMap grid is displayed correctly. Here it is in the current Steam version (4.2.1):
Now in the latest dev version (4.3.dev1), it is displayed in the ruler, completely flattened into a 10px height:
See above section
The text was updated successfully, but these errors were encountered:
Likely same issue as #86400, will be fixed in dev2
Sorry, something went wrong.
And the bug is absent when switching to compatibility mode.
Dev2 was released, could you confirm if it solves this issue?
Yes, it works now. 👍
No branches or pull requests
Tested versions
System information
Godot v4.3.dev1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.4629) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
Issue description
Before 4.3.dev1, the TileMap grid is displayed correctly. Here it is in the current Steam version (4.2.1):
Now in the latest dev version (4.3.dev1), it is displayed in the ruler, completely flattened into a 10px height:
Steps to reproduce
Minimal reproduction project (MRP)
See above section
The text was updated successfully, but these errors were encountered: