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[Regression] TileMap grid in editor isn't displayed correctly #86924

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Vivalzar opened this issue Jan 7, 2024 · 4 comments
Closed

[Regression] TileMap grid in editor isn't displayed correctly #86924

Vivalzar opened this issue Jan 7, 2024 · 4 comments

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@Vivalzar
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Vivalzar commented Jan 7, 2024

Tested versions

  • Reproducible in v4.3.dev1.official [9d1cbab]
  • Works in previous versions

System information

Godot v4.3.dev1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.4629) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)

Issue description

Before 4.3.dev1, the TileMap grid is displayed correctly. Here it is in the current Steam version (4.2.1):
image

Now in the latest dev version (4.3.dev1), it is displayed in the ruler, completely flattened into a 10px height:
image

Steps to reproduce

  • Create a new project
  • Create a 2D scene
  • Add a TileMap into it
  • Create a TileSet to it
  • The grid is not displayed correctly

Minimal reproduction project (MRP)

See above section

@Vivalzar Vivalzar changed the title TileMap grid in editor isn't displayed correctly [Regression] TileMap grid in editor isn't displayed correctly Jan 7, 2024
@KoBeWi
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KoBeWi commented Jan 7, 2024

Likely same issue as #86400, will be fixed in dev2

@Vivalzar
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And the bug is absent when switching to compatibility mode.

@akien-mga
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Dev2 was released, could you confirm if it solves this issue?

@Vivalzar
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Yes, it works now. 👍

@KoBeWi KoBeWi added this to the 4.3 milestone Jan 12, 2024
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