-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GPU Particles have very slow framerate on Wayland #88248
Comments
That's curious because they literally can't run asynchronously from the rest of the rendering loop, and clearly your frame rate is fine. Perhaps the time where it sources the data from for running the compute shader is broken in Wayland? |
I was thinking that it wasn't performance related by deltatime related. |
Hi @Calinou, I can confirm that particles runs as expected with this branch under wayland. |
@akien-mga uh right, that's another thing of that issue, it's metastable lol. It will fall in into either state: consistently refresh rate or into the tickrate for some reason. Edit: Oh wait you said that you could reproduce the |
Could my recent change in hardware be the reason why it works on my end? |
No I just reproduced the issue with the official dev3 build on my current setup. |
Tested versions
System information
Godot v4.3.dev3.mono - Fedora Linux 39 (Workstation Edition) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (RADV NAVI22) () - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
Issue description
GPU particles seem to run at something like 1/100 speed.
2024-02-12.15-11-51.mp4
Steps to reproduce
Minimal reproduction project (MRP)
mrpwp.zip
The text was updated successfully, but these errors were encountered: