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If Godot editor are changed (tested on enable/disable toggles on Text Editor -> Behaviour settings), closing Godot using X on Windows does not save the changes made to script files.
Steps to reproduce
Open a project in Godot, and create a script (or open an existing script)
Open Editor Settings and change a Text Editor Behaviour setting. e.g.,
Change the script and wait until (*) is visible
Close Godot using X on top-right without saving the file
Click on save & quit option
You can notice that the asterisk does not disappear.
Reopen the project and the script.
This is not an issue, if no settings are changed and if you perform 2 3 4. It does save the file...
I also tested with other togglable settings (not only Text Editor Behaviour) and it is reproducible.
Minimal reproduction project (MRP)
Project is created with v4.2, but reusable in 4.3 to reproduce the bug.
Tested versions
System information
Windows 11
Issue description
If Godot editor are changed (tested on enable/disable toggles on Text Editor -> Behaviour settings), closing Godot using X on Windows does not save the changes made to script files.
Steps to reproduce
You can notice that the asterisk does not disappear.
This is not an issue, if no settings are changed and if you perform 2 3 4. It does save the file...
I also tested with other togglable settings (not only Text Editor Behaviour) and it is reproducible.
Minimal reproduction project (MRP)
Project is created with v4.2, but reusable in 4.3 to reproduce the bug.
TestBug.zip
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