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I'm not an experienced programmer so I'm unsure what is happening here. I assume this is a cyclic reference problem that Godot 4.2.2 was able to deal with but Godot 4.3 beta 1 no longer can?
Steps to reproduce
Open the minimal reproduction project and run it.
If you open it in 4.2.2, it will run. If you open it in 4.3 beta 1, it will error.
Tested versions
Godot 4.3 beta 1
System information
Windows 11, Vulkan, GTX 980 Ti (545.84)
Issue description
An autoload "PreloadedScenes.gd" that preloads a scene "some_node.tscn".
"some_node.tscn" has an attached script with a custom class name and var of type "Game" which is another custom class name for the game scene.
The game scene instantiates "some_node". Gives the error:
Parser Error: Could not resolve member "SOME_NODE".
Even when preloading it directly, it gives the error:
Parser Error: Could not preload resource file "res://some_node.tscn".
I'm not an experienced programmer so I'm unsure what is happening here. I assume this is a cyclic reference problem that Godot 4.2.2 was able to deal with but Godot 4.3 beta 1 no longer can?
Steps to reproduce
Open the minimal reproduction project and run it.
If you open it in 4.2.2, it will run. If you open it in 4.3 beta 1, it will error.
Minimal reproduction project (MRP)
SomeNode.zip
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