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SSAO renders reversed in orthographic Camera3D #94139

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mertkasar opened this issue Jul 9, 2024 · 2 comments · Fixed by #94153
Closed

SSAO renders reversed in orthographic Camera3D #94139

mertkasar opened this issue Jul 9, 2024 · 2 comments · Fixed by #94153

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@mertkasar
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Tested versions

  • Reproducible in: v4.3.beta2.official [b75f048], v4.3.beta1.official [a4f2ea9], v4.3.dev6.official [89850d5]
  • Not reproducible in: earlier v4.x.x snapshots

System information

Godot v4.3.dev6 - Ubuntu 24.04 LTS 24.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 535.183.01) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

Issue description

SSAO renders reversed in Camera3D set in orthographic projection. Looks like the issue was introduced in v4.3.dev6.official [89850d5] Earlier versions work correctly.

ssao_on

Steps to reproduce

You can toggle the camera preview in the editor or play the main scene.

Minimal reproduction project (MRP)

ssao_orthographic_mrp.zip

@akien-mga
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@godotengine/rendering Probably another reverse Z victim?

@akien-mga akien-mga moved this from Unassessed to Release Blocker in 4.x Release Blockers Jul 9, 2024
@clayjohn
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clayjohn commented Jul 9, 2024

@godotengine/rendering Probably another reverse Z victim?

Yep. Most likely. Should be an easy fix in that case

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4 participants