You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
SSAO renders reversed in Camera3D set in orthographic projection. Looks like the issue was introduced in v4.3.dev6.official [89850d5] Earlier versions work correctly.
Steps to reproduce
You can toggle the camera preview in the editor or play the main scene.
Tested versions
System information
Godot v4.3.dev6 - Ubuntu 24.04 LTS 24.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 535.183.01) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)
Issue description
SSAO renders reversed in Camera3D set in orthographic projection. Looks like the issue was introduced in v4.3.dev6.official [89850d5] Earlier versions work correctly.
Steps to reproduce
You can toggle the camera preview in the editor or play the main scene.
Minimal reproduction project (MRP)
ssao_orthographic_mrp.zip
The text was updated successfully, but these errors were encountered: