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v4.4.dev4.official [36e6207]
Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 Ti (NVIDIA; 32.0.15.6603) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 threads)
Selection in new Game view (#97257) sometimes stops working correctly when using "Override the in-game camera" feature:
I had this happen with 2D selection as well, but I did something to fix it. Maybe switching back and forth between 2D and 3D selection fixed it?
I have not been able to reproduce this yet. I will update this issue if I'm able to find a way to reproduce it.
I was using https://github.com/allenwp/calinou-godot-demo-projects/tree/add-color-correction-demo at the time of discovering this issue, but I suspect this project has nothing to do with the issue.
The text was updated successfully, but these errors were encountered:
Faced the same in 2D Tested again on latest dev build (dev7), can not reproduce it anymore in 2D.
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Tested versions
v4.4.dev4.official [36e6207]
System information
Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 Ti (NVIDIA; 32.0.15.6603) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 threads)
Issue description
Selection in new Game view (#97257) sometimes stops working correctly when using "Override the in-game camera" feature:
select-broken.mp4
I had this happen with 2D selection as well, but I did something to fix it. Maybe switching back and forth between 2D and 3D selection fixed it?
Steps to reproduce
I have not been able to reproduce this yet. I will update this issue if I'm able to find a way to reproduce it.
Minimal reproduction project (MRP)
I was using https://github.com/allenwp/calinou-godot-demo-projects/tree/add-color-correction-demo at the time of discovering this issue, but I suspect this project has nothing to do with the issue.
The text was updated successfully, but these errors were encountered: