diff --git a/core/object/object.cpp b/core/object/object.cpp index 2e5b897bce93..40df13849bd7 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -198,6 +198,7 @@ bool Object::_predelete() { notification(NOTIFICATION_PREDELETE, true); if (_predelete_ok) { _class_name_ptr = nullptr; // Must restore, so constructors/destructors have proper class name access at each stage. + notification(NOTIFICATION_PREDELETE_CLEANUP, true); } return _predelete_ok; } diff --git a/core/object/object.h b/core/object/object.h index a444db0f7036..f3c387594ba8 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -801,6 +801,8 @@ class Object { NOTIFICATION_POSTINITIALIZE = 0, NOTIFICATION_PREDELETE = 1, NOTIFICATION_EXTENSION_RELOADED = 2, + // Internal notification to send after NOTIFICATION_PREDELETE, not bound to scripting. + NOTIFICATION_PREDELETE_CLEANUP = 3, }; /* TYPE API */ diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 44bcd4cfe4bb..d7ed7451d1b0 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1985,24 +1985,31 @@ const Variant CSharpInstance::get_rpc_config() const { void CSharpInstance::notification(int p_notification, bool p_reversed) { if (p_notification == Object::NOTIFICATION_PREDELETE) { - // When NOTIFICATION_PREDELETE is sent, we also take the chance to call Dispose(). - // It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE is guaranteed + if (base_ref_counted) { + // At this point, Dispose() was already called (manually or from the finalizer). + // The RefCounted wouldn't have reached 0 otherwise, since the managed side + // references it and Dispose() needs to be called to release it. + // However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but + // this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784 + return; + } + } else if (p_notification == Object::NOTIFICATION_PREDELETE_CLEANUP) { + // When NOTIFICATION_PREDELETE_CLEANUP is sent, we also take the chance to call Dispose(). + // It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE_CLEANUP is guaranteed // to be sent at least once, which happens right before the call to the destructor. predelete_notified = true; if (base_ref_counted) { - // It's not safe to proceed if the owner derives RefCounted and the refcount reached 0. - // At this point, Dispose() was already called (manually or from the finalizer) so - // that's not a problem. The refcount wouldn't have reached 0 otherwise, since the - // managed side references it and Dispose() needs to be called to release it. - // However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but - // this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784 + // At this point, Dispose() was already called (manually or from the finalizer). + // The RefCounted wouldn't have reached 0 otherwise, since the managed side + // references it and Dispose() needs to be called to release it. return; } - _call_notification(p_notification, p_reversed); - + // NOTIFICATION_PREDELETE_CLEANUP is not sent to scripts. + // After calling Dispose() the C# instance can no longer be used, + // so it should be the last thing we do. GDMonoCache::managed_callbacks.CSharpInstanceBridge_CallDispose( gchandle.get_intptr(), /* okIfNull */ false);