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en.rb
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I18n.add :en, 'English', {
basic: {
currency_unit: 'G',
elements: [''] + %w(Physical Absorb Fire Ice Light Water Earth Air Holy Dark),
weapon_types: [''] + %w(Axe Claws Spear Sword Katana Bow Dagger Hammer Staff Gun Rod),
skill_types: [''] + %w(Skill Spell Passive),
armor_types: [''] + %w(Common Magic Light Heavy Big Tiny).map { |p| "#{p} armor" },
basic_status: %w(level lvl HP HP MP MP TP TP),
parameters: [
'Max HP', 'Max MP', 'Attack', 'Defence', 'M. attack',
'M. defence', 'Agility', 'Luck'
],
equip_types: %w(Weapon Shield Head Body Accessory),
commands: [
'Fight', 'Escape', 'Attack', 'Guard', 'Items', 'Skills', 'Equipment',
'Status', 'Formation', 'Save', 'Quit', '', 'Weapon', 'Armor',
'Key', 'Equip', 'Optimize', 'Clear', 'New Game', 'Load',
'Quit', 'Menu', 'Back', ''
],
# Shop Screen
shop_buy: "Buy",
shop_sell: "Sell",
shop_cancel: "Cancel",
possession: "Possession",
# Status Screen
exp_total: "EXP",
exp_next: "To next %s",
# Save/Load Screen
save_message: "Save to file",
load_message: "Load",
file: "File",
# Display when there are multiple members
party_name: "%s's Party",
# Basic Battle Messages
emerge: "%s emerges!",
preemptive: "%s is preemptive!",
surprise: "%s is surprised!",
escape_start: "%s is trying to escape!",
escape_failure: "Escape failed!",
# Battle Ending Messages
victory: "%s wins!",
defeat: "%s was defeated.",
obtain_exp: "Gained %s EXP!",
obtain_gold: "Gained %s\\G!",
obtain_item: "%s is gained!",
level_up: "%s is %s %s now!",
obtain_skill: " \"%s!\" skill was learnt",
# Use Item
use_item: "%s uses %s!",
# Critical Hit
critical_to_enemy: "Critical hit!!",
critical_to_actor: "Critical hit!!",
# Results for Actions on Actors
actor_damage: "%s got %s damage!",
actor_recovery: "%s recovers %s %s!",
actor_gain: "%s gains %s %s!",
actor_loss: "%s losses %s %s!",
actor_drain: "%s drains %s %s!",
actor_no_damage: "%s got no damage!",
actor_no_hit: "Miss! %s got no damage!",
# Results for Actions on Enemies
enemy_damage: "%s got %s damage!",
enemy_recovery: "%s recover %s %s!",
enemy_gain: "%s gains %s %s!",
enemy_loss:"%s losses %s %s!",
enemy_drain: "Drains %s %s из %s!",
enemy_no_damage: "%s got no damage!",
enemy_no_hit: "Miss! %s got no damage!",
# Evasion/Reflection
evasion: "%s evaded attack!",
magic_evasion: "%s resists spell!",
magic_reflection: "%s reflect spell!",
counter_attack: "%s is counter attacked!",
substitute: "%s is covered by %s!",
# Buff/Debuff
buff_add: "%s's %s is rising!",
debuff_add: "%s's %s falling!",
buff_remove: "%s's %s backs to normal",
# Skill or Item Had No Effect
action_failure: "No effect on %s!",
# Error Message
player_pos_error: "Player's start point is not setted.",
event_overflow: "Common event overflowed limit.",
language: 'Language'
}
}