-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Unity crash after second scene launch #9
Comments
I can confirm this happens also in my project after 1.150 upgrade. I'm using Unity 2020.3.32f1 |
Same here, even porting the code to another project. Unity 2020.3.48f1. Seems to be related to the second execution of Init(). Anyone found a solution? |
I've found the same problem while doing an integration into a Unity 2022.3.23 project. Any workarounds? Doesn't appear to be an issue in a standalone build. |
For anyone still facing this issue, I stumbled upon some sample code in the GOG SDK which shows how to fix this issue. In the GalaxyManager replace the call to
|
Each second start scene launch - unity crashes.
Actual steps to reproduce:
Not sure why this is happening (looks like it only happened with me). Tried to manually make GalaxyInstance.Shutdown() when playmode stops but it didn't help.
IMPORTANT - previous version of SDK [1.148.3] doesn't have such issue.
crash.zip
Editor.log
error.log
The text was updated successfully, but these errors were encountered: