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blockly is not able to load after blockly_compressed.js file is updated recently #3254

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0xAnon101 opened this issue Oct 15, 2019 · 5 comments
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needs more info Waiting for developer response

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@0xAnon101
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The blocks suddenly stopped loading in our site after the blocks_compressed file is updated. Can you tell me what exactly is being updated in that file ?

@0xAnon101 0xAnon101 added issue: triage Issues awaiting triage by a Blockly team member issue: bug Describes why the code or behaviour is wrong labels Oct 15, 2019
@NeilFraser
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A huge amount got updated:
#3165

Check your browser's console. There's probably an error.

If your site is visible online and you post the URL here, we can take a peek.

Thanks!

@0xAnon101
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0xAnon101 commented Oct 15, 2019

actually for now we have reverted back to v2 but i did checked the console while running the site , there was no error at all, we will try to figure that out later, we have other priorities as company , i will catch you up in some days about this issue,
Please don't close this issue,

@0xAnon101 0xAnon101 changed the title blockly is not able to load after blocks_compressed.js file is updated recently blockly is not able to load after blockly_compressed.js file is updated recently Oct 15, 2019
@NeilFraser
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We won't close the issue. We are very interested in what compatibility problems this latest release has for users. Since you are aren't hacking the core, they should be easy to fix.

@samelhusseini samelhusseini removed the issue: triage Issues awaiting triage by a Blockly team member label Oct 16, 2019
@RoboErikG RoboErikG added the needs more info Waiting for developer response label Oct 25, 2019
@samelhusseini samelhusseini removed the issue: bug Describes why the code or behaviour is wrong label Oct 30, 2019
@0xAnon101
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in v2 , earlier this line that's globally set only allowed the top level block to get a hat

   Blockly.BlockSvg.START_HAT = true;
   Blockly.BlockSvg.START_HAT_HEIGHT = 16;

but now in v3, each block in the workspace gets a hat , is this an issue or it's meant to be that way since the v1 ?

@BeksOmega
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That problem actually got fixed in the 3.20191014.2 patch release. The original issue is here.

So if you upgrade to the latest patch release 3.20191014.4, you should be good!

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