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Fix (again) the shadow transform
macOS #3986: Commit 57aa99e pushed by poweifeng
November 14, 2023 06:31 35m 39s rc/1.46.0
November 14, 2023 06:31 35m 39s
Revert "engine: move setFrontFaceWindingInverted from View to Materia…
macOS #3985: Commit d5bab43 pushed by poweifeng
November 14, 2023 06:26 57m 57s main
November 14, 2023 06:26 57m 57s
add Material.compile and Engine.flush java bindings (#7348)
macOS #3984: Commit 485ae1b pushed by pixelflinger
November 13, 2023 18:43 1h 0m 39s main
November 13, 2023 18:43 1h 0m 39s
Update Material_VERSION to 46
macOS #3983: Commit 2250664 pushed by poweifeng
November 13, 2023 18:40 54m 48s rc/1.46.0
November 13, 2023 18:40 54m 48s
Update Material_VERSION to 45
macOS #3982: Commit 75e8961 pushed by poweifeng
November 13, 2023 18:37 47m 28s main
November 13, 2023 18:37 47m 28s
Fix (again) the shadow transform
macOS #3981: Commit 0e9b2ed pushed by pixelflinger
November 10, 2023 23:33 39m 4s main
November 10, 2023 23:33 39m 4s
don't precompile variants in gltfio
macOS #3980: Commit a900bc6 pushed by pixelflinger
November 10, 2023 23:30 38m 15s main
November 10, 2023 23:30 38m 15s
Fix Java FeatureLevel Enum (#7344)
macOS #3979: Commit edbfefd pushed by bejado
November 10, 2023 22:41 43m 56s main
November 10, 2023 22:41 43m 56s
fix [Pixel]BufferDescriptor functor callbacks
macOS #3978: Commit 1a0b5dd pushed by pixelflinger
November 10, 2023 21:15 30m 40s main
November 10, 2023 21:15 30m 40s
repair visible shadow status
macOS #3977: Commit e8bed52 pushed by pixelflinger
November 10, 2023 16:58 50m 1s main
November 10, 2023 16:58 50m 1s
Support up to 4 side-by-side stereoscopic eyes (#7328)
macOS #3976: Commit 06e8b1d pushed by bejado
November 9, 2023 23:34 41m 27s main
November 9, 2023 23:34 41m 27s
Bump version to 1.46.0
macOS #3975: Commit 8a27cc8 pushed by bejado
November 9, 2023 18:11 48m 22s rc/1.46.0
November 9, 2023 18:11 48m 22s
Merge branch 'rc/1.45.1' into release
macOS #3974: Commit d786d59 pushed by bejado
November 9, 2023 18:10 42m 22s release
November 9, 2023 18:10 42m 22s
Release Filament 1.45.1
macOS #3973: Commit 9c351b2 pushed by bejado
November 9, 2023 18:10 54m 14s main
November 9, 2023 18:10 54m 14s
Fix mix-precision quaternion conversions (#7339)
macOS #3972: Commit cbc3bb3 pushed by bejado
November 8, 2023 20:39 43m 57s main
November 8, 2023 20:39 43m 57s
Fix mix-precision quaternion conversions (#7339)
macOS #3971: Commit 7911690 pushed by bejado
November 8, 2023 20:38 46m 15s rc/1.45.1
November 8, 2023 20:38 46m 15s
Revert "fix a couple shadow stability bugs"
macOS #3970: Commit 763950e pushed by bejado
November 8, 2023 20:38 46m 36s rc/1.45.1
November 8, 2023 20:38 46m 36s
Update debug.cpp (#7337)
macOS #3969: Commit 0eb851f pushed by poweifeng
November 8, 2023 18:55 49m 0s main
November 8, 2023 18:55 49m 0s
engine: move setFrontFaceWindingInverted from View to MaterialInstanc…
macOS #3968: Commit 038f07c pushed by poweifeng
November 6, 2023 22:06 46m 43s main
November 6, 2023 22:06 46m 43s
Cleanup RenderPassNode::declareRenderTarget (#7332)
macOS #3967: Commit 62adb23 pushed by z3moon
November 6, 2023 21:22 48m 7s main
November 6, 2023 21:22 48m 7s
vk: fix headless semaphore wait logic (#7335)
macOS #3966: Commit 53d8d2a pushed by poweifeng
November 4, 2023 00:14 39m 0s main
November 4, 2023 00:14 39m 0s
update remote ui and web samples
macOS #3965: Commit 974a69a pushed by pixelflinger
November 2, 2023 14:15 48m 4s main
November 2, 2023 14:15 48m 4s
repair gltf_viewer drag&drop
macOS #3964: Commit 7d694ee pushed by pixelflinger
November 2, 2023 13:00 1h 14m 17s main
November 2, 2023 13:00 1h 14m 17s
matdbg: fix matinfo use case (#7325)
macOS #3963: Commit 46e6664 pushed by poweifeng
November 2, 2023 04:42 42m 11s main
November 2, 2023 04:42 42m 11s
Remove invalid FeatureLevel0Sampler3D test
macOS #3962: Commit 4fd7c41 pushed by elizagamedev
November 1, 2023 21:17 41m 32s main
November 1, 2023 21:17 41m 32s
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