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add Material.compile and Engine.flush java bindings (#7348)
Windows #3984: Commit 485ae1b pushed by pixelflinger
November 13, 2023 18:43 53m 7s main
November 13, 2023 18:43 53m 7s
Update Material_VERSION to 46
Windows #3983: Commit 2250664 pushed by poweifeng
November 13, 2023 18:40 53m 20s rc/1.46.0
November 13, 2023 18:40 53m 20s
Update Material_VERSION to 45
Windows #3982: Commit 75e8961 pushed by poweifeng
November 13, 2023 18:37 51m 56s main
November 13, 2023 18:37 51m 56s
Fix (again) the shadow transform
Windows #3981: Commit 0e9b2ed pushed by pixelflinger
November 10, 2023 23:33 2h 16m 38s main
November 10, 2023 23:33 2h 16m 38s
don't precompile variants in gltfio
Windows #3980: Commit a900bc6 pushed by pixelflinger
November 10, 2023 23:30 52m 41s main
November 10, 2023 23:30 52m 41s
Fix Java FeatureLevel Enum (#7344)
Windows #3979: Commit edbfefd pushed by bejado
November 10, 2023 22:41 1h 26m 44s main
November 10, 2023 22:41 1h 26m 44s
fix [Pixel]BufferDescriptor functor callbacks
Windows #3978: Commit 1a0b5dd pushed by pixelflinger
November 10, 2023 21:15 1h 28m 26s main
November 10, 2023 21:15 1h 28m 26s
repair visible shadow status
Windows #3977: Commit e8bed52 pushed by pixelflinger
November 10, 2023 16:58 1h 18m 15s main
November 10, 2023 16:58 1h 18m 15s
Support up to 4 side-by-side stereoscopic eyes (#7328)
Windows #3976: Commit 06e8b1d pushed by bejado
November 9, 2023 23:34 1h 37m 41s main
November 9, 2023 23:34 1h 37m 41s
Bump version to 1.46.0
Windows #3975: Commit 8a27cc8 pushed by bejado
November 9, 2023 18:11 1h 15m 6s rc/1.46.0
November 9, 2023 18:11 1h 15m 6s
Merge branch 'rc/1.45.1' into release
Windows #3974: Commit d786d59 pushed by bejado
November 9, 2023 18:10 1h 15m 42s release
November 9, 2023 18:10 1h 15m 42s
Release Filament 1.45.1
Windows #3973: Commit 9c351b2 pushed by bejado
November 9, 2023 18:10 52m 46s main
November 9, 2023 18:10 52m 46s
Fix mix-precision quaternion conversions (#7339)
Windows #3972: Commit cbc3bb3 pushed by bejado
November 8, 2023 20:39 53m 22s main
November 8, 2023 20:39 53m 22s
Fix mix-precision quaternion conversions (#7339)
Windows #3971: Commit 7911690 pushed by bejado
November 8, 2023 20:38 52m 33s rc/1.45.1
November 8, 2023 20:38 52m 33s
Revert "fix a couple shadow stability bugs"
Windows #3970: Commit 763950e pushed by bejado
November 8, 2023 20:38 1h 28m 19s rc/1.45.1
November 8, 2023 20:38 1h 28m 19s
Update debug.cpp (#7337)
Windows #3969: Commit 0eb851f pushed by poweifeng
November 8, 2023 18:55 1h 10m 21s main
November 8, 2023 18:55 1h 10m 21s
engine: move setFrontFaceWindingInverted from View to MaterialInstanc…
Windows #3968: Commit 038f07c pushed by poweifeng
November 6, 2023 22:06 1h 10m 29s main
November 6, 2023 22:06 1h 10m 29s
Cleanup RenderPassNode::declareRenderTarget (#7332)
Windows #3967: Commit 62adb23 pushed by z3moon
November 6, 2023 21:22 53m 8s main
November 6, 2023 21:22 53m 8s
vk: fix headless semaphore wait logic (#7335)
Windows #3966: Commit 53d8d2a pushed by poweifeng
November 4, 2023 00:14 53m 23s main
November 4, 2023 00:14 53m 23s
update remote ui and web samples
Windows #3965: Commit 974a69a pushed by pixelflinger
November 2, 2023 14:15 1h 26m 15s main
November 2, 2023 14:15 1h 26m 15s
repair gltf_viewer drag&drop
Windows #3964: Commit 7d694ee pushed by pixelflinger
November 2, 2023 13:00 1h 14m 39s main
November 2, 2023 13:00 1h 14m 39s
matdbg: fix matinfo use case (#7325)
Windows #3963: Commit 46e6664 pushed by poweifeng
November 2, 2023 04:42 1h 26m 26s main
November 2, 2023 04:42 1h 26m 26s
Remove invalid FeatureLevel0Sampler3D test
Windows #3962: Commit 4fd7c41 pushed by elizagamedev
November 1, 2023 21:17 1h 17m 1s main
November 1, 2023 21:17 1h 17m 1s
Fix basic post processing on ES2
Windows #3961: Commit a3fdca7 pushed by elizagamedev
November 1, 2023 18:23 1h 37m 16s main
November 1, 2023 18:23 1h 37m 16s
Add basic Emacs support
Windows #3960: Commit 239e98c pushed by elizagamedev
November 1, 2023 17:28 1h 11m 51s main
November 1, 2023 17:28 1h 11m 51s
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