Replies: 1 comment 8 replies
-
|
Beta Was this translation helpful? Give feedback.
8 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I could set the priority to order the entities, but the range is limited(only cover [0,7]). Clearly, it is not the right way.
So I found the other.
Builder& blendOrder(size_t primitiveIndex, uint16_t order)
But this func looks like not work for me, nothing changes. it is confusing.
I use the OpenGL backend on the iOS platform.
Beta Was this translation helpful? Give feedback.
All reactions