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Can you provide a scene (maybe a glTF file) that reproduces the issue? By pausing the render process, do you mean pausing calls to |
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In case of complex scenes when starting the rendering on Metal the RAM usage can increase quite dramatically but if the render process is paused the memory usage starts to decrease over time and it becomes constant. Is there a way to reduce the spike of the additional memory consumption during rendering by lowering cache sizes or similar in the engine?
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