Pick behavior w.r.t skybox #7140
Replies: 2 comments 6 replies
-
Thanks @pixelflinger @romainguy and team for the tight library. I have moved on after color matching the ground plane with the skybox. At this point my interest is theoretical and if you could suggest a pointer to the code where transparency of the material is checked during picking, I could learn something. Feel free to close this discussion too. Thanks again!! |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Without a skybox, pick works and returns a unique entity, as verified with getId()
When a skybox is set, pick always returns the skybox. Is this unique to my scene (which just loads a glb containing ~10 entities) or do you also see the same behavior (pick always returning skybox).
Beta Was this translation helpful? Give feedback.
All reactions