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I'm implementing a transform gizmo (so you can click/drag the X/Y/Z axes and apply that as a relative global transform some other object).
Say I've created a renderable with three instances, attached to a single
Entity
as follows:Calling
pick
successfully returns the_gizmo
Entity (as you'd expect).However, I'd like
pick
to return a different Entity for each instance (so I can determine which axis was clicked).Is this possible, or do I just need to create one Renderable/Entity for each axis?
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