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Hi,
I'm development an Android app with filament to render 3d objects, however when I call engine.destory(), I receive an error message:
in destroy:1070 reason: destroying material "base_lit_opaque" but 26 instances still alive.
Do I miss any steps in clean up? currently code I have:
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Hi,
I'm development an Android app with filament to render 3d objects, however when I call engine.destory(), I receive an error message:
in destroy:1070 reason: destroying material "base_lit_opaque" but 26 instances still alive.
Do I miss any steps in clean up? currently code I have:
Thanks for your help in advance.
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