-
Notifications
You must be signed in to change notification settings - Fork 1.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
OnAdClosed is being delayed after a Video Interstitial is closed #2029
Comments
As a Workaround we are using Unity's "OnApplicationPause" to know when we get back from an Interstitial. In our case we have wrappers for every Admob Ad Format (one for Banner, one for Interstitials... etc), and its the Interstitial wrapper who handle this and launches our "OnAdClosed" equivalent event when OnApplicationPause triggers (under certain conditions). As our games depends on these wrappers events and not Admob events directly it works like a charm. Hope this helps. |
same issue |
Bump... Any new on this front? We are still using our workaround: |
Same issue here. We are using: |
Since there were no recent activities for this issue, we are therefore reluctantly going to close this bug for now. If you are still experiencing the problem, please file a new issue with the same description, what happens and system / network tracing / Charles logs. All system setups can be slightly different, so it's always better to open new issues and reference the related ones. Thanks for your contribution. |
I have that same issue on Google Ads Mobile Unity 7.4.1 and Unity Editor 2020.3.46f1. Occurs only in interstitials. It works fine in test ads and using admob test ad units. Occurs only real ads. I'm using Admob mediation and other ad services are fine. It only happens with Admob video interstitial Ads. This issue doesn't happen on all devices. Some devices have issue. For example, the Xiaomi Redmi Note 6 Pro device has a delay of about 2 seconds. I've seen a delay of up to 5 seconds on some low hardware devices. This is an annoying issue.I hope it will be solved soon. |
I'm seeing this too |
[REQUIRED] Step 1: Describe your environment
[REQUIRED] Step 2: Describe the problem
Steps to reproduce:
In order to reproduce it:
Note: I have a attached a project below for simplicity where it DOES happens.
##What happened? How can we make the problem occur?
##This could be a description, log/console output, etc.
The only log I could find relevant is this one:
W Activity: Slow Operation: Activity com.HelloDarkness.MyOldFriend/com.google.android.gms.ads.AdActivity onDestroy took 298ms
That says mostly nothing.
Here's a screenshot of the video ad I mentioned above:
(Clicking "More Info" on that screenshot takes me to the youtube video of that musician)
##Please share a downloadable sample project that reproduces the bug, if
##available. This greatly helps us to diagnose and fix the issue faster.
Here! (Unity version: 2020.3.15f2)
https://drive.google.com/file/d/1CsrWyt_LfTKshfAfntcAtVYQpGWEarPw/view?usp=sharing
Relevant Code:
No relevant code here. This is reproduceable with no code, just using the sample from this github.
The text was updated successfully, but these errors were encountered: