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gameserver configurations have no validation on update. #530
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I have a fix for this already. Discovered when working on #469 |
@jeremyje - do you still have a fix for this floating around? It'd be nice to get it added in, since I recently ran into this in my testing. |
No I abandoned the fix. My PR is referenced just above but I doubt it's compatible with what's there now. There's also plenty of edge cases that it doesn't quite work. |
If/when we come back to this, once Player Tracking is in, initialCapacity shouldn't be editable. See: #1324 (comment) for more context |
Should we close this issue? Hasn't come up again? And it would possibly have performance implications to push Since it's been a while and seems to be a non-issue for our end users, I'm going to suggest we close this unless anyone objects. |
closing sgtm. |
it's been 11 days, with no objections, so closing! |
Right now there's only validation on creation of a gameserver. If you push a configuration that's invalid like static port with no port numbers via update. Agones will let that through.
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