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Guidelines on how to test developer changes to Agones #345
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The developer guide didn't cover what to do "next" after compiling Agones -- i.e. how to make changes and test them. This PR is an effort to fix this. Since googleforgames#309 is completed, you don't have to manually delete the agones-controller pod, so this also becomes much simpler. Closes googleforgames#308
/cc @victor-prodan does this cover all the things you were thinking? |
Build Failed 😱 Build Id: 8c789fad-959c-4be2-898e-2f30d0ab477a Build Logs
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Build Failed 😱 Build Id: fd32cca0-6477-4a04-adfb-8cc5de97b1bc Build Logs
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Build Succeeded 👏 Build Id: cafbd871-5439-4b50-a752-44f31d97d57e The following development artifacts have been built, and will exist for the next 30 days:
(experimental) To install this version:
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3. Push the image you built to it | ||
4. Install your version (replacing the current one, if there is one) | ||
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You can now test your changes by hand, but also can run `make e2e-test` to run the automated tests as well |
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Nice
I would also suggest adding a section "Running a custom test cluster" , explaining what must be done if you want to use a different repo/k8s provider:
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@victor-prodan I don't run a custom cluster 😄 but this would be a good addition. Would love a PR from someone who has done this! Maybe it's something we can support better in our tooling? |
Yes, I'll look into that |
Build Succeeded 👏 Build Id: a49e7cbc-d08f-4fde-916e-2eee049f725d The following development artifacts have been built, and will exist for the next 30 days:
(experimental) To install this version:
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The developer guide didn't cover what to do "next" after compiling Agones -- i.e. how to make changes and test them.
This PR is an effort to fix this. Since #309 is completed, you don't have to manually delete the agones-controller pod, so this also becomes much simpler.
Closes #308