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Introduce GameServer Status Subresource #619
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Strange error on
I will trigger a rebuild soon. |
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Regular Update() function is not changing state after this change. Broking change: now gameservers is not working as usual
Need to work on GameserverAllocation, clean the code and fix E2E tests.
Needs to make refactoring, also Allocation should be fixed, E2E tests are failing.
GameServerAllocations are left.
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Add version annotation. Now all E2E tests pass. Some fluctuation on SDKSetAnnotation.
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@aLekSer I assume you don't have any issue with taking this over? |
Yes, I stuck with this PR. I can help on this if I found what goes wrong with new version of Kubernetes. |
No worries. I'm on it. There are some interesting problems that need solving on this one. Working through them. Do you mind if I close this PR? |
@markmandel take over this PR |
Switch to using
UpdateStatus()
function where GameServer Status is changed.Now Updates on main Gameserver Resource endpoint does not change Status.
Moved Initial Status setting out of Creation Mutation Handler to Sync function.
Is needed for #150 ticket.
This is Work In Progress. Do we need to move Labels and Annotations from GameServer Spec to Status? Then we can actually