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When using a viewer profile that uses top or bottom as the screen vertical alignment type, the viewports are displayed from the opposite edge when using Vulkan. So if your viewer profile says the tray to lens distance is 18mm from the bottom edge, it's instead drawn 18mm from the top.
SMARTPHONE:
Device: Google Pixel 9 Pro XL
OS
Android
iOS
OS version: 15
STEPS TO REPRODUCE THE ISSUE
Follow the instructions on https://developers.google.com/cardboard/develop/unity/quickstart for setting up a blank project, skipping the iOS part (I chose Android API Level 34 as Target API Level because the build would finish with an error, when using the suggested API Level)
Choose Vulkan as the Graphics API
Build and run the project
EXPECTED BEHAVIOR
The viewports are placed as they should, according to the Cardboard Viewer Profile
VERSIONS USED
Google Cardboard XR Plugin for Unity v1.27.0, also present in v1.26.0
Unity 6000.0.26f1.8540.1615
Select in which graphics API you can reproduce the bug.
OpenGL ES2
OpenGL ES3
Metal
Vulkan
LINK TO A REPOSITORY WITH CODE TO REPRODUCE THE BUG
SPECIFIC ISSUE ENCOUNTERED
When using a viewer profile that uses top or bottom as the screen vertical alignment type, the viewports are displayed from the opposite edge when using Vulkan. So if your viewer profile says the tray to lens distance is 18mm from the bottom edge, it's instead drawn 18mm from the top.
SMARTPHONE:
STEPS TO REPRODUCE THE ISSUE
EXPECTED BEHAVIOR
The viewports are placed as they should, according to the Cardboard Viewer Profile
VERSIONS USED
Google Cardboard XR Plugin for Unity v1.27.0, also present in v1.26.0
Unity 6000.0.26f1.8540.1615
LINK TO A REPOSITORY WITH CODE TO REPRODUCE THE BUG
https://github.com/Schmerique/unity-cardboard-xr-plugin-placement-bug.git
SCREENSHOTS
Viewer Profile Settings and the resulting QR code
Placement the Viewer Profile Generator's live preview shows
Result on a Pixel 9 Pro XL
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