From a2f908aecaee07231fb73a607f8c343052b4d716 Mon Sep 17 00:00:00 2001 From: Ben Perry <bhperry94@gmail.com> Date: Sat, 14 Oct 2023 20:29:18 -0500 Subject: [PATCH] Fix broken links --- README.md | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/README.md b/README.md index 23eae28..6d97355 100644 --- a/README.md +++ b/README.md @@ -26,17 +26,17 @@ See [requirements](#requirements) for the list of libraries necessary for compil ## Tutorial -The [Wiki of this repo](https://github.com/gopxl/pixel/v2/wiki) contains an extensive tutorial +The [Wiki of this repo](https://github.com/gopxl/pixel/wiki) contains an extensive tutorial covering several topics of Pixel. Here's the content of the tutorial parts so far: -- [Creating a Window](https://github.com/gopxl/pixel/v2/wiki/Creating-a-Window) -- [Drawing a Sprite](https://github.com/gopxl/pixel/v2/wiki/Drawing-a-Sprite) -- [Moving, scaling and rotating with Matrix](https://github.com/gopxl/pixel/v2/wiki/Moving,-scaling-and-rotating-with-Matrix) -- [Pressing keys and clicking mouse](https://github.com/gopxl/pixel/v2/wiki/Pressing-keys-and-clicking-mouse) -- [Drawing efficiently with Batch](https://github.com/gopxl/pixel/v2/wiki/Drawing-efficiently-with-Batch) -- [Drawing shapes with IMDraw](https://github.com/gopxl/pixel/v2/wiki/Drawing-shapes-with-IMDraw) -- [Typing text on the screen](https://github.com/gopxl/pixel/v2/wiki/Typing-text-on-the-screen) -- [Using a custom fragment shader](https://github.com/gopxl/pixel/v2/wiki/Using-a-custom-fragment-shader) +- [Creating a Window](https://github.com/gopxl/pixel/wiki/Creating-a-Window) +- [Drawing a Sprite](https://github.com/gopxl/pixel/wiki/Drawing-a-Sprite) +- [Moving, scaling and rotating with Matrix](https://github.com/gopxl/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix) +- [Pressing keys and clicking mouse](https://github.com/gopxl/pixel/wiki/Pressing-keys-and-clicking-mouse) +- [Drawing efficiently with Batch](https://github.com/gopxl/pixel/wiki/Drawing-efficiently-with-Batch) +- [Drawing shapes with IMDraw](https://github.com/gopxl/pixel/wiki/Drawing-shapes-with-IMDraw) +- [Typing text on the screen](https://github.com/gopxl/pixel/wiki/Typing-text-on-the-screen) +- [Using a custom fragment shader](https://github.com/gopxl/pixel/wiki/Using-a-custom-fragment-shader) ## [Examples](https://github.com/faiface/pixel-examples) @@ -75,11 +75,11 @@ Here's the list of the main features in Pixel. Although Pixel is still under hea - Fast 2D graphics - Sprites - Primitive shapes with immediate mode style - [IMDraw](https://github.com/gopxl/pixel/v2/wiki/Drawing-shapes-with-IMDraw) (circles, rectangles, + [IMDraw](https://github.com/gopxl/pixel/wiki/Drawing-shapes-with-IMDraw) (circles, rectangles, lines, ...) - - Optimized drawing with [Batch](https://github.com/gopxl/pixel/v2/wiki/Drawing-efficiently-with-Batch) + - Optimized drawing with [Batch](https://github.com/gopxl/pixel/wiki/Drawing-efficiently-with-Batch) - Text drawing with [text](https://godoc.org/github.com/gopxl/pixel/v2/text) package -- Audio through a separate [Beep](https://github.com/faiface/beep) library. +- Audio through a separate [Beep](https://github.com/gopxl/beep) library. - Simple and convenient API - Drawing a sprite to a window is as simple as `sprite.Draw(window, matrix)` - Wanna know where the center of a window is? `window.Bounds().Center()` @@ -95,7 +95,7 @@ Here's the list of the main features in Pixel. Although Pixel is still under hea multiplication and a few more features - Pixel uses `float64` throughout the library, compatible with `"math"` package - Geometry transformations with - [Matrix](https://github.com/gopxl/pixel/v2/wiki/Moving,-scaling-and-rotating-with-Matrix) + [Matrix](https://github.com/gopxl/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix) - Moving, scaling, rotating - Easy camera implementation - Off-screen drawing to Canvas or any other target (Batch, IMDraw, ...) @@ -139,8 +139,8 @@ possible! ## Requirements If you're using Windows and having trouble building Pixel, please check [this -guide](https://github.com/gopxl/pixel/v2/wiki/Building-Pixel-on-Windows) on the -[wiki](https://github.com/gopxl/pixel/v2/wiki). +guide](https://github.com/gopxl/pixel/wiki/Building-Pixel-on-Windows) on the +[wiki](https://github.com/gopxl/pixel/wiki). OpenGL development libraries are needed for compilation. The dependencies are same as for [GLFW](https://github.com/go-gl/glfw).