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main.go
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package console
import (
"fmt"
)
//PrintEmo : function to print emojis
func PrintEmo(num int, emo string, a ...interface{}) {
for i := 0; i < num; i++ {
fmt.Printf(emo + " ")
}
fmt.Printf("%s\n", a...)
}
//Log : function to print log
func Log(a ...interface{}) {
fmt.Printf("%s\n", a...)
}
//Pizza : function to print pizza
func Pizza(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//Beer : function to print beer
func Beer(num int, a ...interface{}) {
PrintEmo(num, "πΊ", a...)
}
//Unicorn : function to print unicorn
func Unicorn(num int, a ...interface{}) {
PrintEmo(num, "π¦", a...)
}
//Poop : function to print poop
func Poop(num int, a ...interface{}) {
PrintEmo(num, "π©", a...)
}
//Laugh : function to print laugh
func Laugh(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//Amazing : function to print amazing
func Amazing(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//Angry : function to print angry
func Angry(num int, a ...interface{}) {
PrintEmo(num, "π‘", a...)
}
//Sad : function to print sad
func Sad(num int, a ...interface{}) {
PrintEmo(num, "π£", a...)
}
//Afraid : function to print afraid
func Afraid(num int, a ...interface{}) {
PrintEmo(num, "π¨", a...)
}
//Blush : function to print blush
func Blush(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//Grin : function to print grin
func Grin(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//Clap : function to print clap
func Clap(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//Earth : function to print earth
func Earth(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//Spades : function to print spades
func Spades(num int, a ...interface{}) {
PrintEmo(num, "β ", a...)
}
//Warning : function to print warning
func Warning(num int, a ...interface{}) {
PrintEmo(num, "β ", a...)
}
//Hamburger : function to print hamburger
func Hamburger(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//Crown : function to print crown
func Crown(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//Palette : function to print palette
func Palette(num int, a ...interface{}) {
PrintEmo(num, "π¨", a...)
}
//Bomb : function to print bomb
func Bomb(num int, a ...interface{}) {
PrintEmo(num, "π£", a...)
}
//Octopus : function to print octopus
func Octopus(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//Snake : function to print snake
func Snake(num int, a ...interface{}) {
PrintEmo(num, "π", a...)
}
//PandaFace : function to print panda face
func PandaFace(num int, a ...interface{}) {
PrintEmo(num, "πΌ", a...)
}
//CatFace : function to print cat face
func CatFace(num int, a ...interface{}) {
PrintEmo(num, "π±", a...)
}
//Zap : function to print zap
func Zap(num int, a ...interface{}) {
PrintEmo(num, "β‘", a...)
}
//Exclamation : function to print exclamation
func Exclamation(num int, a ...interface{}) {
PrintEmo(num, "β", a...)
}
//Question : function to print question mark
func Question(num int, a ...interface{}) {
PrintEmo(num, "β", a...)
}
//Heart : function to print heart
func Heart(num int, a ...interface{}) {
PrintEmo(num, "οΈβ€", a...)
}