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Connector.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO.Ports;
using System;
public class Connector : MonoBehaviour {
public bool debugInput;
SerialPort sp = new SerialPort("COM3", 9600);
//SerialPort sp = new SerialPort("/dev/cu.usbmodem1421",115200);
public string rawInput = "";
[SerializeField] public string[] separators;
public Hand leftHand;
public Hand rightHand;
public enum JointType
{
leftHand, rightHand, thumb, index, middle, ring, pinky, wrist
}
void Start()
{
if (!debugInput)
{
sp.Open();
sp.ReadTimeout = 1;
}
}
void Update()
{
if (!debugInput)
{
try
{
print(sp.ReadLine());
}
catch (System.Exception)
{
}
}
ParseInput();
}
void ParseInput()
{
GetHandData(leftHand, rawInput);
GetHandData(rightHand, rawInput);
leftHand.UpdateHand();
rightHand.UpdateHand();
}
void GetHandData(Hand h, string rawData)
{
JointType j = h.jointType;
string startTag = GetStartTag(j);
string endTag = GetEndTag(j);
int start = rawData.IndexOf(startTag) + startTag.Length;
int end = rawData.IndexOf(endTag);
int length = end - start;
string rawHandData = rawData.Substring(start, length);
GetFingerData(h, rawHandData);
//GetSubunitData(JointType.index, rawHandData);
}
void GetFingerData(Hand h, string rawHandData)
{
h.wrist.rotationValues = GetSubunitData(JointType.wrist, rawHandData);
h.thumb.rotationValues = GetSubunitData(JointType.thumb, rawHandData);
h.index.rotationValues = GetSubunitData(JointType.index, rawHandData);
h.middle.rotationValues = GetSubunitData(JointType.middle, rawHandData);
h.ring.rotationValues = GetSubunitData(JointType.ring, rawHandData);
h.pinky.rotationValues = GetSubunitData(JointType.pinky, rawHandData);
}
Vector3 GetSubunitData(JointType j, string rawHandData)
{
if (j == JointType.leftHand || j == JointType.rightHand) return Vector3.zero;
string startTag = GetStartTag(j);
string endTag = GetEndTag(j);
int start = rawHandData.IndexOf(startTag) + startTag.Length;
int end = rawHandData.IndexOf(endTag);
int length = end - start;
string rawSubunitData = rawHandData.Substring(start, length);
string[] cleanedData = rawSubunitData.Split(separators, StringSplitOptions.RemoveEmptyEntries);
float[] vectArray = Array.ConvertAll(cleanedData, float.Parse);
return new Vector3(vectArray[0], vectArray[1], vectArray[2]);
//return Vector3.zero;
}
string GetStartTag(JointType jointType)
{
string startTag = "";
switch (jointType)
{
case JointType.thumb:
startTag = "<thumb>";
break;
case JointType.index:
startTag = "<index>";
break;
case JointType.middle:
startTag = "<middle>";
break;
case JointType.ring:
startTag = "<ring>";
break;
case JointType.pinky:
startTag = "<pinky>";
break;
case JointType.leftHand:
startTag = "<leftHand>";
break;
case JointType.rightHand:
startTag = "<rightHand>";
break;
case JointType.wrist:
startTag = "<wrist>";
break;
}
return startTag;
}
string GetEndTag(JointType jointType)
{
string endTag = "";
switch (jointType)
{
case JointType.thumb:
endTag = "</thumb>";
break;
case JointType.index:
endTag = "</index>";
break;
case JointType.middle:
endTag = "</middle>";
break;
case JointType.ring:
endTag = "</ring>";
break;
case JointType.pinky:
endTag = "</pinky>";
break;
case JointType.leftHand:
endTag = "</leftHand>";
break;
case JointType.rightHand:
endTag = "</rightHand>";
break;
case JointType.wrist:
endTag = "</wrist>";
break;
}
return endTag;
}
void UpdateHand()
{
}
}