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dayz-originalserver.cfg
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// DO NOT edit serverDZ.cfg directly
// AMP_serverDZ.cfg controls serverDZ.cfg. Edit AMP_serverDZ.cfg if you want to add certain settings
// NOTE:
// - Do not change values in double curly braces, ie {{}}. They are set either via the AMP UI
// or are controlled by AMP itself (in particular, ports)
// - Other settings can be added as needed - see the second section below
// Full information on settings is available at https://community.bistudio.com/wiki/DayZ:Server_Configuration
// *******
// SETTINGS CONTROLLED BY AMP - DO NOT TOUCH THESE!!!
// *******
hostname = "{{hostname}}";
password = "{{password}}";
passwordAdmin = "{{passwordAdmin}}";
enableWhitelist = {{enableWhitelist}};
maxPlayers = {{maxPlayers}};
verifySignatures = 2; // Verifies .pbos against .bisign files (only 2 is supported)
forceSameBuild = {{forceSameBuild}};
disableVoN = {{disableVoN}};
vonCodecQuality = {{vonCodecQuality}};
disable3rdPerson = {{disable3rdPerson}};
disableCrosshair = {{disableCrosshair}};
serverTime = "{{serverTime}}";
serverTimeAcceleration = {{serverTimeAcceleration}};
serverNightTimeAcceleration = {{serverNightTimeAcceleration}};
serverTimePersistent = {{serverTimePersistent}};
guaranteedUpdates = 1; // Communication protocol used with game server (use only number 1)
loginQueueConcurrentPlayers = {{loginQueueConcurrentPlayers}};
loginQueueMaxPlayers = {{loginQueueMaxPlayers}};
instanceId = {{instanceId}};
storageAutoFix = {{storageAutoFix}};
class Missions
{
class DayZ
{
template = "{{template}}";
};
};
respawnTime = {{respawnTime}};
motd[] = { {{motd}} };
motdInterval = {{motdInterval}};
timeStampFormat = "{{timeStampFormat}}";
logAverageFps = {{logAverageFps}};
logMemory = {{logMemory}};
logPlayers = {{logPlayers}};
logFile = "server_console.log";
adminLogPlayerHitsOnly = {{adminLogPlayerHitsOnly}};
adminLogPlacement = {{adminLogPlacement}};
adminLogBuildActions = {{adminLogBuildActions}};
adminLogPlayerList = {{adminLogPlayerList}};
enableDebugMonitor = {{enableDebugMonitor}};
steamQueryPort = {{steamQueryPort}};
allowFilePatching = {{allowFilePatching}};
simulatedPlayersBatch = {{simulatedPlayersBatch}};
multithreadedReplication = {{multithreadedReplication}};
speedhackDetection = {{speedhackDetection}};
networkRangeClose = {{networkRangeClose}};
networkRangeNear = {{networkRangeNear}};
networkRangeFar = {{networkRangeFar}};
networkRangeDistantEffect = {{networkRangeDistantEffect}};
defaultVisibility = {{defaultVisibility}};
defaultObjectViewDistance = {{defaultObjectViewDistance}};
lightingConfig = {{lightingConfig}};
disablePersonalLight = {{disablePersonalLight}};
disableBaseDamage = {{disableBaseDamage}};
disableContainerDamage = {{disableContainerDamage}};
disableRespawnDialog = {{disableRespawnDialog}};
pingWarning = {{pingWarning}};
pingCritical = {{pingCritical}};
maxPing = {{maxPing}};
serverFpsWarning = {{serverFpsWarning}};
enableCfgGameplayFile = {{enableCfgGameplayFile}};
// *******
// USER CONFIGURABLE SETTINGS - ADD ADDITIONAL SETTINGS HERE
// *******