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Face Button layout are reversed when using Nintendo Switch Controller #488
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Yea, I can second this. It would be nice if there would be a makeshift option to "reverse" xy/ab button inputs for anyone who needs it |
Yeah this throws me off so much while playing with my switch controller. An option to "reverse" the buttons like the user above me sid would be really really nice |
I managed to find a workaround to this specific problem. Using a different workaround from Quake 2 Remaster as a basis. you'll need to use If you're on Windows: you'll need to create a bat file, just open up the Notepad, put the following:
Then: you'll need to press "Save As" and change "Save as Type" to "All", and type now: you must click that bat file you created and now Sonic Unleashed uses the Xbox layout. If you plan to play using Nintendo Switch controller: you must run it with that bat file all the time. Looking at UnleashedRecomp/hid/driver/sdl_hid.cpp file, it's clear that this hint is not added in for some reason. For now: this is a simple band-aid fix. Edit: will be testing a way to initialized the code without needing the bat method. This commit has not been tested yet due to compiling issues in my end. https://github.com/AL2009man/UnleashedRecomp/tree/Nintendo-Layout-tempt-fix |
Just tested Nintendo Switch Controller support. aside of using Xbox prompts (fair enough), it still works as intended (thanks, SDL's Controller API), but it has a inconsistency problem when it comes to muscle memory.
As the Nintendo's Face Button is reversed (BAYX), the gameplay portion's controls scheme will follow it, literally in a sense. Normally, the solution would be to setup a cvar to do the confirm & cancel portion only for the Menus if using a Nintendo Controller, using yquake2/yquake2@9e07dc2 as inspiration...
However: given the QTE portions and Reaction Plates/Jump Selectors, this might be a problem in terms of maintaining consistency when switching between Controller Types on the fly. I think the best way is to either do a band-aid solution or, wait until a proper Action Remapping system gets added in.
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