From 1e0c40e311cdabfdcf698213daea60f691f24f6a Mon Sep 17 00:00:00 2001 From: hippie68 <65259318+hippie68@users.noreply.github.com> Date: Sat, 30 Jul 2022 23:46:26 +0200 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 8d1c5b8..2821601 100644 --- a/README.md +++ b/README.md @@ -11,14 +11,14 @@ Some of the most important bug fixes: - [Fixed] Files larger than 4 GiB may not resume properly due to an integer overflow. - [Fixed] The server crashes when sending long commands. - [Fixed] The server does not send an error message when the requested path does not exist. -- [Help needed] Connecting a client causes a memory leak (see script "connect_and_crash.sh"). +- [Fixed] Connecting a client causes a memory leak. The improved PS4 FTP payload is available for download in the [release section](https://github.com/hippie68/ps4-ftp/releases/). ## How to compile for PS4 1. Set up the PS4 payload SDK from https://github.com/Scene-Collective/ps4-payload-sdk. -2. In the code's root directory, type "make clean && make" to compile. +2. In the ps4-ftp directory, type "make clean && make" to compile. Optional: if you want to help debug, save your computer's IP address and port in the file ftp.h. Uncomment the line that says "//#define DEBUG_PS4" or use compiler option -DDEBUG_PS4. It will make the code larger and the FTP server less responsive, so only do this if you want to debug. On your computer, start netcat or any similar TCP/IP program to listen to the debug output. The computer's IP address and the specified port must match those saved in ftp.h. E.g.: