You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When I run on my macbook, the FaceDetection works perfectly.
However, when I run on IOS or android, the facemesh is at best 90 degree rotated in the z axis, most often random, and quite often flashing (not being able to detect the face). The iris are also jumping all over the place.
Also each time I set the playerSettings - player - default orientation to different orientations, it goes nuts.
WebCamTexture.videoRotationAngle does not fix that.
I suspect it has to do with the auto-rotation/gyro capabilities of the phone, but I do not know how to fix that. Please Help.
The text was updated successfully, but these errors were encountered:
If you are on older commits before the new sample app, for example using Mediapipe 0.8.4 or lower, this is my solution to the camera rotation when using a sample like the pose graph to get the pose points and on screen webcamtexture rotated correctly.
I am trying to run FaceDetection on Unity.
When I run on my macbook, the FaceDetection works perfectly.
However, when I run on IOS or android, the facemesh is at best 90 degree rotated in the z axis, most often random, and quite often flashing (not being able to detect the face). The iris are also jumping all over the place.
Also each time I set the playerSettings - player - default orientation to different orientations, it goes nuts.
WebCamTexture.videoRotationAngle does not fix that.
I suspect it has to do with the auto-rotation/gyro capabilities of the phone, but I do not know how to fix that. Please Help.
The text was updated successfully, but these errors were encountered: