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Anyway it runs on a Windows Desktop? #17

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tutu5110 opened this issue Nov 1, 2020 · 5 comments
Closed

Anyway it runs on a Windows Desktop? #17

tutu5110 opened this issue Nov 1, 2020 · 5 comments
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type:feature New feature or request

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@tutu5110
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tutu5110 commented Nov 1, 2020

Any ways to get around in Windows? Thanks for your work!

@homuler
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homuler commented Nov 2, 2020

I believe that the native plugin(dll) can be built on Windows with some effort (minor code changes), but I have not tried it yet.
However, we cannot make use of GPU acceleration on Windows in any case, because MediaPipe does not support it.

@Densen90
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I would also be interested in doing that, @tutu5110 if you figure it out I would be happy to hear about it.

@LexQzim
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LexQzim commented Dec 8, 2020

Same here

@luanolavolucas
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I believe that the native plugin(dll) can be built on Windows with some effort (minor code changes), but I have not tried it yet.
However, we cannot make use of GPU acceleration on Windows in any case, because MediaPipe does not support it.

Could you give some pointers about this? I'm really interesting in building a native dll to use in Windows Unity. I've built the project in Lubuntu and dragged the files over to Windows and experienced the DllNotFoundError. I suppose there's no way to fix that without building the whole thing correctly, right?

@homuler homuler added the type:feature New feature or request label Dec 28, 2020
@homuler
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homuler commented Jan 21, 2021

Some problems may remain, but today I confirmed that the plugin works on Windows.
To install MediaPipe on Windows itself doesn't look as straightforward as on Linux for me, but once you succeed it, you can build this plugin too now.

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