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How to improve performance holistic graph on windows10? #244
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How could you compile plugin in windows 10 successfully? We also try as tutorials but failed. Here is our issue: #241 |
@Joel-Ee I just follow tutorial. (https://github.com/homuler/MediaPipeUnityPlugin/#windows) I don't have any problems. |
I found one of solutions. I think it's not really good idea but it works for me. I don't know why it was starting slow after lost landmarks. slower and slower. My solution is reset poller every 1sec. I insert below code to OutputStreamPoller.cs
And I have other question. I really wonder why value of isPoseDetectionPresent is always false? Is it normal? |
I also delay .i use 0.5.3 is ok,but 0.6.2 is faster than 0.5.3 |
What? It happen depend on release? Thanks you for great information. I'm going to test other release. |
Thanks for linking my issue with Google here, finding the same latency after a short time running the Pose detection tracking as well as Holistic and not just Holistic. Has anyone found any new fixes or optimizations for this? For now, the hacky way @sewonist suggested worked for our demos |
Using this on device causes occasional crashing on IOS/Android :/ It also led me to discover a similar crash when trying calling stop/start graph programmatically |
I just rolled back to Mediapipe 0.8.4 here and rebuilt as it was the most stable. 24576ce Seems in versions after where they added 3d pose points, a lot of latency was added |
Fixed by #296 |
Hi All,
I've made app what is translator for deaf person with mediapipe. Origin was made with python. And I migration it to Unity for more features. I tested holistic graph with plugin. It works however performance is worst than python. I don't know why delay it. like below image.
I feel delay time almost over 1sec. So I changed code PushInput slowly.
It is better than before although after several seconds. It was made delay, too. I don't need high speed. I just want to exactly same output data and video. Anyone has other idea?
Thanks,
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