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Examples Freeze on M1 mac Unity 2021.2.16f1 memory leak #503
Comments
It's probable that problem exists on other platforms as well - just iOS / macOS just poorly handles GC. I assume that Annotation Points cause this as they spawn and despawn, but there can be other sources as well. I'll see tomorrow if disabling drawing will help. |
I am aware of this issue, but have never seen it occur anywhere other than on the M1 mac.
If macOS killed the process, I think UnityEditor will not freeze but die silently. |
maybe same as #392 |
Unfortunately yes. I even disabled annotations and it still uses memory up to freeze point. |
Same behaviour here, both editor and build |
As @merlin-rtzr has checked out (cf. #392 (comment)), Now I think this issue is duplicated and close it. |
Plugin Version or Commit ID
b1c7b61
Unity Version
2021.2.16f1
Your Host OS
macOS Big Sur 11.5.2
Target Platform
Mac Standalone
Target Device
MacBook 13-inch M1, 2020
[Windows Only] Visual Studio C++ and Windows SDK Version
No response
[Linux Only] GCC/G++ and GLIBC Version
No response
[Android Only] Android Build Tools and NDK Version
No response
[iOS Only] XCode Version
No response
Build Command
python build.py build --desktop cpu --opencv=cmake -vv
Bug Description
Whole scene inside Unity freezes after a short while (under 3 mins).
Steps to Reproduce the Bug
Bootstrap set to CPU.
Run StartScene then switch to holistic for fastest crash effect.
Log
Log does not show anything strange.
RAM is skyrocketing and macOS seems to be killing app on RAM limit.
Editor-prev.log
Screenshot/Video
Additional Context
No response
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