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What kind of runtime backend this Plugin use? #952
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Could you please let me know the intention behind this question? |
I'd like to increase fps speed, reduce mediapipe latency. Anyway I'm just curious, thanks for answering |
Sorry, what would you like to know? |
Sorry for the late reply. I am conducting a test by device. The mediapipe latency is over 50 on the desktop and 30 on the iOS, but about 10 on the Galaxy series. (The application fps are all equal to 30.) The difference is that graphic api is different from opengles and metal.
and.. Is this the correct code for the Thank you. |
Generally, the unit of latency is understood to be milliseconds (ms), but are you referring to FPS here? (would you like to improve the performance on the Android devices?) If so, can you check if it is the same issue as #768 (comment) ?
See https://developers.google.com/mediapipe/framework/framework_concepts/graphs |
Description
Hi, first Thank you for creating Mediapipe Plugin.
I want to know which runtime backend this Plugin use..
https://storage.googleapis.com/tfjs-models/demos/pose-detection/index.html?model=blazepose
There is 3type of runtime backend model (mediapipe-gpu, tfjs-webgl, tfjs-webgpu)
Thank you.
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