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auto_reel.yml
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Settings:
# The rarity is an attribute of an enchantment.
# It affects the chance of getting an enchantment from enchanting or loots as well as the combination cost in anvil.
# [*] Only for versions BELOW 1.20.6!
Rarity: VERY_RARE
# Enchantment name.
Name: Auto Reel
# Enchantment description.
# You can use 'Enchantment' placeholders: https://nightexpress.gitbook.io/excellentenchants/utility/placeholders
Description:
- Automatically reels in a hook on bite.
Level:
# Max. enchantment level.
Max: 1
# Sets whether or not this enchantment will be hidden from Enchants GUI.
Hide_From_List: false
# Makes this enchantment exclusive for ones in the list.
# Conflicting enchantments can not be combined on anvils and obtained together on the same item.
Conflicts: []
VisualEffects:
# Enables enchantment visual effects (mostly particles).
Enabled: true
Distribution:
# Sets whether this enchantment is a treasure enchantment.
# Treasure enchantments can only be received via looting, trading, or fishing.
Treasure: false
Enchanting_Table:
Cost:
# =============== Vanilla Distribution Mode ===============
# Sets min. **modified** level cost for this enchantment to be selected in enchanting table.
# Explanation: https://minecraft.wiki/w/Enchanting_mechanics#How_enchantments_are_chosen
# Vanilla costs: https://minecraft.wiki/w/Enchanting/Levels
# =============== Custom Distribution Mode ===============
# Sets min. **plain** level cost for this enchantment to be selected in enchanting table.
Min:
Base: 5
Per_Level: 45
# =============== Vanilla Distribution Mode ===============
# Sets max. **modified** level cost for this enchantment to be selected in enchanting table.
# Explanation: https://minecraft.wiki/w/Enchanting_mechanics#How_enchantments_are_chosen
# Vanilla costs: https://minecraft.wiki/w/Enchanting/Levels
# =============== Custom Distribution Mode ===============
# Sets max. **plain** level cost for this enchantment to be selected in enchanting table.
Max:
Base: 20
Per_Level: 45
# Sets whether or not this enchantment can be populated in villager trades.
Tradeable: true
# Sets whether or not this enchantment can be populated in enchanting table.
Discoverable: true
Anvil:
# The cost when applying this enchantment using an anvil. Halved when adding to a book, multiplied by the level of the enchantment.
# [*] Works for 1.20.6+ only!
Cost: 4