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ender_bow.yml
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Settings:
# The rarity is an attribute of an enchantment.
# It affects the chance of getting an enchantment from enchanting or loots as well as the combination cost in anvil.
# [*] Only for versions BELOW 1.20.6!
Rarity: VERY_RARE
# Enchantment name.
Name: Ender Bow
# Enchantment description.
# You can use 'Enchantment' placeholders: https://nightexpress.gitbook.io/excellentenchants/utility/placeholders
Description:
- Shoots ender pearls instead of arrows.
Level:
# Max. enchantment level.
Max: 1
# Sets whether or not this enchantment will be hidden from Enchants GUI.
Hide_From_List: false
# Makes this enchantment exclusive for ones in the list.
# Conflicting enchantments can not be combined on anvils and obtained together on the same item.
Conflicts:
- withered_arrows
- flare
- bomber
- confusing_arrows
- explosive_arrows
- punch
- vampiric_arrows
- poisoned_arrows
- darkness_arrows
- hover
- dragonfire_arrows
- electrified_arrows
- power
- flame
- ghast
VisualEffects:
# Enables enchantment visual effects (mostly particles).
Enabled: true
# A chance that this enchantment will be triggered.
Trigger_Chance:
# Start modifier value.
Base: 100.0
# Additional value calculated by enchantment level step (see below). Formula: <per_level> * <step>
Per_Level: 0.0
# Defines level step for 'Per_Level' value calculation. Formula: <enchant_level> / <step>
Step: 1.0
# Sets a limit for the final (base & per level calculations) value.
# Set '-1' for no limit.
Cap: 100.0
# Sets action performed between 'Base' and final 'Per_Level' values.
# Available types: ADD, MULTIPLY
Action: ADD
Distribution:
# Sets whether this enchantment is a treasure enchantment.
# Treasure enchantments can only be received via looting, trading, or fishing.
Treasure: false
Enchanting_Table:
Cost:
# =============== Vanilla Distribution Mode ===============
# Sets min. **modified** level cost for this enchantment to be selected in enchanting table.
# Explanation: https://minecraft.wiki/w/Enchanting_mechanics#How_enchantments_are_chosen
# Vanilla costs: https://minecraft.wiki/w/Enchanting/Levels
# =============== Custom Distribution Mode ===============
# Sets min. **plain** level cost for this enchantment to be selected in enchanting table.
Min:
Base: 2
Per_Level: 45
# =============== Vanilla Distribution Mode ===============
# Sets max. **modified** level cost for this enchantment to be selected in enchanting table.
# Explanation: https://minecraft.wiki/w/Enchanting_mechanics#How_enchantments_are_chosen
# Vanilla costs: https://minecraft.wiki/w/Enchanting/Levels
# =============== Custom Distribution Mode ===============
# Sets max. **plain** level cost for this enchantment to be selected in enchanting table.
Max:
Base: 12
Per_Level: 45
# Sets whether or not this enchantment can be populated in villager trades.
Tradeable: true
# Sets whether or not this enchantment can be populated in enchanting table.
Discoverable: true
Anvil:
# The cost when applying this enchantment using an anvil. Halved when adding to a book, multiplied by the level of the enchantment.
# [*] Works for 1.20.6+ only!
Cost: 7