From be5a0a7fa0ba14f209ef4a18f972ccd00c7e4ed9 Mon Sep 17 00:00:00 2001 From: Steve Lhomme Date: Sun, 14 Mar 2021 15:39:08 +0100 Subject: [PATCH] documentation image flipping through ProjectionPoseYaw/ProjectionPosePitch Fixes #327. --- ebml_matroska.xml | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/ebml_matroska.xml b/ebml_matroska.xml index 6cb7a7512..5141e2507 100644 --- a/ebml_matroska.xml +++ b/ebml_matroska.xml @@ -844,7 +844,7 @@ in candelas per square meter (cd/m^2^). - Describes the video projection details. Used to render spherical and VR videos. + Describes the video projection details. Used to render spherical, VR videos or flipping videos horizontally/vertically. @@ -882,7 +882,9 @@ redundant framing information while preserving versioning and semantics between Value represents a clockwise rotation, in degrees, around the up vector. This rotation must be applied before any `ProjectionPosePitch` or `ProjectionPoseRoll` rotations. -The value of this field should be in the -180 to 180 degree range. +The value of this field should be in the -180 to 180 degree range. + +Setting `ProjectionPoseYaw` to 180.0 degrees flips the image horizontally. @@ -891,7 +893,9 @@ The value of this field should be in the -180 to 180 degree range. +The value of this field should be in the -90 to 90 degree range. + +Setting `ProjectionPosePitch` to 180.0 degrees flips the image vertically.