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visual.proto
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/*
* Copyright (C) 2017 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
syntax = "proto3";
package ignition.msgs;
option java_package = "com.ignition.msgs";
option java_outer_classname = "VisualProtos";
/// \ingroup ignition.msgs
/// \interface Visual
/// \brief A message containing visual information for rendering::Visual
import "ignition/msgs/header.proto";
import "ignition/msgs/pose.proto";
import "ignition/msgs/geometry.proto";
import "ignition/msgs/material.proto";
import "ignition/msgs/plugin.proto";
import "ignition/msgs/vector3d.proto";
message Visual
{
/// \brief Optional meta information for the visual. The information
/// contained within this element should be used to provide additional
/// feedback to an end user.
message Meta
{
/// \brief The layer in which this visual is displayed. The layer number
/// is useful for programs, such as Gazebo, that put visuals in different
/// layers for enhanced visualization.
int32 layer = 1;
}
enum Type
{
/// \brief Entity visual
ENTITY = 0;
/// \brief Model visual
MODEL = 1;
/// \brief Link visual
LINK = 2;
/// \brief Visual visual
VISUAL = 3;
/// \brief Collision visual
COLLISION = 4;
/// \brief Sensor visual
SENSOR = 5;
/// \brief GUI visual
GUI = 6;
/// \brief Physics data visual
PHYSICS = 7;
}
/// \brief Optional header data
Header header = 1;
string name = 2;
uint32 id = 3;
string parent_name = 4;
uint32 parent_id = 5;
bool cast_shadows = 6;
double transparency = 7;
double laser_retro = 8;
Pose pose = 9;
Geometry geometry = 10;
Material material = 11;
bool visible = 12;
bool delete_me = 13;
bool is_static = 14;
repeated Plugin plugin = 15;
Vector3d scale = 16;
/// \brief Option meta information associated with this visual.
Meta meta = 17;
/// \brief Type of visual.
Type type = 18;
}