[dartsim] Fix collision detection issue when using joints across nested models #268
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🦟 Bug fix
Fixes #264
Summary
When a joint is created between BodyNodes in different skeletons, the child BodyNode is moved to the skeleton of the parent BodyNode. When this happens, the BodyNode version of the child needs to be incremented. This is actually fixed by dartsim/dart#1445, but we don't have that merged into our fork. So in the meantime, we call
incrementVersion
aftermoveTo
is called similar to #31.Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge